We are still alive, yay!
If the Mayan prediction is correct, it's the end. However you can't leave this world without publishing that almost finished game!
If you can read this message, it means the world did not end! You probably have been working hard to publish that last game, so don't drop the ball. Keep up the good work.
Thank you all for joining such a huge endeavour. Congratulation to all developers, the ones that published games and the ones that didn't. Wish you all happy holidays! :)
You probably have been working on a pet project, that amazing game you designed and coded with all the inner passion you could put together. It's missing just a few tweaks/levels/features/sfx/etc that are waiting for you to find some free time to finish them all.
Guess what? The end of the world has come, it's now or NEVER!
Check this list for free assets. You also can try OpenGameArt.org (lots of free assets)..
Look at FreeSound.org or FlashKit SoundFX. They have free SFX and musics. Fiverr is a nice place too.
Pay the bills with: iAd and In-App Purchase for iOS, AdMob and In-App Billing for Android.
Looking for physics, animation or game engines? Search by category or by license, such as MIT.
Check this amazing native extensions: Game Center and GoViral (Facebook, Twitter, Email).
Try Scoreoid for score/ranking, it's free and easy to use. For testing, use TestFlight.
Tweet using the hashtag #indiegoodbye to show your progress or despair :)
When you finally release your game, tweet a thumbnail image of your game, its name, its url and the hashtags #indiegoodbye and #release. It will appear in the list at the end of this page.

You can develop more and more games. Additionally if you just published a game thinking
the world was about to end, you must be feeling awesome by now.
Since you have time, take a look at the brand new and free
Adobe Game Developer Tools:
The new profiling and optimization tool for Flash Player on desktop and mobile (commercial).

Frameworks, code samples, and learning resources to help you with game development.

Cross compile C/C++ to run your game in Flash Player with GPU acceleration.